Programs are run on Cyber Screens, or ICE Barriers. Programs run on ICE Barriers are visible to opponents for a short time after completion, but quickly become undetectable unless ICE Scan is used. Not all programs are available to normal Cyberdeck users, Enhanced CyberDeck is required for full functionality.
Defensive Screen Programs:
Password Protect:
The weakest protection, broken with Password Cracker. Ideally only use Password Protect if there isn't enough time or energy for Encryption.
Minigame: MD5 Algorithm, Enrapture, Access Manager.
Encryption:
Enhanced Cyberdeck Only, broken with Decryptor, stronger version of Password Protect. It will completely replace an existing friendly Password Protect.
Minigame: Packet Encapsulator, Key Escrow, Integer Library, Skipjack, Blowfish.
ICE Barrier:
ICE Barrier is applied to the screen, seals off the node with an ICE wall passable only by the users team. Can be broken by ICE Breaker, or temporarily disabled by ICE Wedge which are run on the ICE itself. Can be upgraded with ICE Alarm, ICE Mine or Green ICE for extra security. Not all nodes can have ICE Barriers added to them.
Minigame: Ciphertext, Bastion System, Challenge-Response, Content Blocker, Policy Enforcement, Hybrid Auth.
Defensive ICE Barrier Programs:
ICE Alarm:
All spawned Cyberdeck users on the team will hear an audible alert noise when an ICE barrier is breached by the opponents if ICE Alarm protection is used. Can be combined with ICE Mine.
Minigame: Sound Cache, Intrusion Detector, Deck Connector, Packet Builder, Enemy Filter, Hide Daemon.
ICE Mine:
When an opponent Wedges an ICE Barrier with an ICE Mine, the Mine will activate and chase the nearest enemy decker, dealing 50 energy damage on contact. Ice Mines can be destroyed, there are tricks for doing so safely but it is recommended to scan and break, or simply just break, if you already know the ICE is protected by a mine.
Minigame: Tracking System, Target Detector, Movement Systems, Enemy Filter, Drain Burst, Arm Mine, Hide Daemon.
Green ICE
When an opponent touches Green ICE, or finishes running ICE Breaker on it, they are decked out via an EMP effect, with the same consequences as an EMP grenade. Can be safely removed with ICE Scan by the opposing team. Useful in situations where an opponent is likely to accidentally run into an ICE Barrier, or where you are able to knock them into it.
Minigame: ICE Connect, Collision Init, ICE Override, Prime Charge, Enemy Filter, Hide Daemon.
Offensive Screen Programs:
Password Cracker
Removes unfriendly Password Protect.
Minigame: Dictionary, Hashlist.
Decryptor
Removes unfriendly Encryption.
Minigame: Algorithm Analyser, Sequence Matcher, Overflow Check, Key Generator
Offensive Ice Barrier Programs:
Wedge
Quickly and temporarily disables an ICE Barrier, however it will trigger any ICE Mine (if present) no matter what, however Green ICE protection will have no effect against Wedge and also will not be removed either. Wedge can be important if you know the ICE Barrier protection is a Green ICE, or you have full energy and can tank a mine hit, if time is critical, or also if there is no protection on the ICE.
Minigame: Stack Overflower, Process Delayer.
ICE Breaker
Removes unfriendly ICE Barriers, and removes ICE Mines, although ICE Alarms will still be triggered. However, it will trigger Green ICE (if present) on completion. Therefore an ICE Scan is recommended first unless you already know the ICE protection is a mine or none at all.
Minigame: Defense Monitor, Kwang Grade 11, ICE Key Synch, Internal Wedge, ICE Shutdown.
ICE Scan
Scanning an ICE Barrier quickly reveals any defences such as Mines and Alarms and also removes Green ICE. This can be useful in deciding whether or not to Wedge - Scanning and Wedging can still be quicker than simply using ICE Breaker.
Minigame: KMP Search, Virus Removal.